Degrees and Requirements
Game Studies Minor
A minor in Game Studies is meant to prepare students for a wide variety of career paths within the field: including, writing, producing, managing, promoting and creating new games and developing gamification capabilities for training, business and education It is not a programming or design program, but could be a good addition to a student's preparation in a wide range of fields.
REQUIREMENTS: To successfully complete the Game Studies Minor, the following coursework is required:
• 12 credits as listed under “Minor Component/Requirements”
• 3 credits as listed under Narrative Component
• 3 credits as listed under Additional Perspectives
Summary of Requirements
Additional Perspectives: 3 Credits
PSYC1021INTRO TO PSYCHOLOGY
Credits (Min/Max): 3/3
This survey course introduces students to several critical areas of psychology. Throughout the course, there is an emphasis on the scientific method, its application to psychology, and the insights gained from scientific research. The interactions among biological processes, cognitive and emotional responses, sociocultural forces, and behavior are examined. Included are such diverse topics as: health, stress, and coping; consciousness, sleep and dreams; effects of psychoactive drugs on behavior and health; psychological disorders; social psychology; types of learning and behavior management, information processing approaches including memory, encoding and retrieval; and the relationship of the nervous system to thought, feelings, and behaviors.
SOCL1021RACE, CLASS AND GENDER: INTRO TO
Credits (Min/Max): 3/3
This course is an introduction to the study of society through the critical analysis of social relations, behavior, and organization. It is designed to facilitate students to develop a broad knowledge of how social structures and human behavior influence each other, as well as to identify the issues that arise from such interactions. In order for students to critically analyze contemporary social issues and problems, such discussions will focus along the dimensions of race, class, and gender. No prior knowledge of sociology is expected.
Minor Component/Requirements: 12 Credits
CMET1001HUMAN COMMUNICATION
Credits (Min/Max): 3/3
In this course the student examines human, verbal, non-verbal and visual communication. Through an interactive classroom the student will combine the theory and definitions of the text with their experience to clarify and understand the concepts that make up human communication. In the classroom, writing, making presentations, working in groups, solving problems and applying creativity to the concepts of communication will be some of the ways the students learn and reinforce the subject matter. Written papers, research and computer-mediated-communication further reinforce the concepts of the course and serve as a means of evaluation of the student's understanding and absorption of the material.
CMET3002NEW MEDIA AND DIGITAL
Credits (Min/Max): 3/3
This course deals with the evolution of technology and the use of communications technology for business, entertainment and information. Through readings, discussion, group work and hands-on experience the class examines the social, cultural and economic aspects of communication technology.
CMET4005GAMIFICATION
Credits (Min/Max): 3/3
PREREQUISITE: INQU3007 This course will provide the student with a deep understanding of how a wide variety of games are produced by collaborative teams for purposes as varied as entertainment, training, marketing, sales, business and education. Students will be exposed to game logic, games for learning and training, and gamification concepts for a range of activities. Individual and group projects, research, surveys and simulations will all be major parts of the class learning activities. The social, cultural and economic implications and roles of games today and in the future will be examined.
PREREQUISITES:
CMET3007 or INQU3007
INQU3007GAME STUDIES
Credits (Min/Max): 3/3
PREREQUISITE: ENGL1012 The course is an introduction to the significance of games through human history and their evolving role in the digital age. The course will include examining how games are made, logical progressions of play, how games can teach as well as create narrative structures similar to film, television and literature.
Narrative Component: 3 Credits
ENGL2021WORLD LITERATURE I (SLLT)
Credits (Min/Max): 3/3
This course emphasizes the careful reading of works of world literature from the Ancient period to the Early Modern era (c. 1600). Issues to be covered include the oral-performative origins of ancient literature; the cultural values and social roles embodied in the literature; and the nature of literary language, genres, and traditions. The course serves as an introduction to the study of literature for all majors, as well as an opportunity for English majors to expand their knowledge of important works of world literature. (SLLT)
ENGL2040CREATIVE WRITING
Credits (Min/Max): 3/3
A course designed to stimulate writing in prose and poetry, with emphasis on readings and exercises in craft.
ENGL3014WORLD MYTHOLOGY
Credits (Min/Max): 3/3
PREREQUISITE: ENGL1012 OR ENGL1012H A study of myths and mythic patterns in literature from a variety of cultures. Because of the vast quantity of literature involving mythology, the course emphasizes certain themes or patterns, for example, the journey of the hero or heroine, patterns of transformation and mythic motifs.
PREREQUISITES:
ENGL1012(H)