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Degrees and Requirements

Games Studies

A minor in Games Studies is meant to prepare students for a wide variety of career paths within the field: including, writing, producing, managing, promoting and creating new games and developing gamification capabilities for training, business and education It is not a programming or design program, but could be a good addition to a student's preparation in a wide range of fields.

REQUIREMENTS:  To successfully complete the Games Studies Minor, the following coursework is required:


• 12 credits as listed under “Minor Component/Requirements”
• 3 credits as listed under Narrative Component
• 3 credits as listed under Additional Perspectives

 

Summary of Requirements

Additional Perspectives: 3 Credits

  • COMM4038

    COMM4038

    Credits (Min/Max): /

    PREREQUISITES:

    Reserved for JR/SR Only

  • PSYC1021
    INTRO TO PSYCHOLOGY

    PSYC1021
    INTRO TO PSYCHOLOGY

    Credits (Min/Max): 3/3

    This survey course introduces students to several critical areas of psychology. Throughout the course, there is an emphasis on the scientific method, its application to psychology, and the insights gained from scientific research. The interactions among biological processes, cognitive and emotional responses, sociocultural forces, and behavior are examined. Included are such diverse topics as: health, stress, and coping; consciousness, sleep and dreams; effects of psychoactive drugs on behavior and health; psychological disorders; social psychology; types of learning and behavior management, information processing approaches including memory, encoding and retrieval; and the relationship of the nervous system to thought, feelings, and behaviors.

    PREREQUISITES:

  • SOCL1021
    RACE, CLASS AND GENDER: INTRO TOSOCIOLOGY (SLSO)

    SOCL1021
    RACE, CLASS AND GENDER: INTRO TOSOCIOLOGY (SLSO)

    Credits (Min/Max): 3/3

    This course is an introduction to the study of society through the critical analysis of social relations, behavior, and organization. It is designed to facilitate students to develop a broad knowledge of how social structures and human behavior influence each other, as well as to identify the issues that arise from such interactions. In order for students to critically analyze contemporary social issues and problems, such discussions will focus along the dimensions of race, class, and gender. No prior knowledge of sociology is expected.

    PREREQUISITES:

Minor Component/Requirements: 12 Credits

  • CMET1001
    HUMAN COMMUNICATION (SLSO)

    CMET1001
    HUMAN COMMUNICATION (SLSO)

    Credits (Min/Max): 3/3

    In this course the student examines human, verbal, non-verbal and visual communication. Through an interactive classroom the student will combine the theory and definitions of the text with their experience to clarify and understand the concepts that make up human communication. In the classroom, writing, making presentations, working in groups, solving problems and applying creativity to the concepts of communication will be some of the ways the students learn and reinforce the subject matter. Written papers, research and computer-mediated-communication further reinforce the concepts of the course and serve as a means of evaluation of the student's understanding and absorption of the material.

    PREREQUISITES:

  • CMET3002
    NEW MEDIA AND DIGITAL COMMUNICATION TECHNOLOGY

    CMET3002
    NEW MEDIA AND DIGITAL COMMUNICATION TECHNOLOGY

    Credits (Min/Max): 3/3

    This course deals with the evolution of technology and the use of communications technology for business, entertainment and information. Through readings, discussion, group work and hands-on experience the class examines the social, cultural and economic aspects of communication technology.

    PREREQUISITES:

  • CMET3007
    INTRODUCTION TO GAMES STUDIES

    CMET3007
    INTRODUCTION TO GAMES STUDIES

    Credits (Min/Max): 3/3

    The course is an introduction to the significance of games through human history and their evolving role in the digital age. The course will include examining how games are made, logical progressions of play, how games can teach as well as create narrative structures similar to film, television and literature.CMET3009|UG20|The goal of this class is to help students understand the significance and meaning of social media to society and culture on both a large scale and on an individual basis. The class will include reading and conducting research on the effectiveness and effects of social media on individuals and on the larger scale of politics, business, education, society and culture. Research methods like surveys and focus groups as well as participant/observation will be used to help students gather data to answer specific questions about the short term and long term effects of social media.The origins, structures and business models of the major social media platforms will be examined along with some of the fringe apps which provide similar services but to smaller, niche audiences. The future of social media, including possible regulations, the changing marketplace, extensive use of artificial intelligence and virtual reality will also be considered.

    PREREQUISITES:

  • CMET4005
    GAMES, CULTURE AND SOCIETY

    CMET4005
    GAMES, CULTURE AND SOCIETY

    Credits (Min/Max): 3/3

    This course will provide the student with a deep understanding of how a wide variety of games are produced by collaborative teams for purposes as varied as entertainment, training, marketing, sales, business and education. Students will be exposed to game logic, games for learning and training, and gamification concepts for a range of activities. Individual and group projects, research, surveys and simulations will all be major parts of the class learning activities. The social, cultural and economic implications and roles of games today and in the future will be examined.

    PREREQUISITES:

    CMET3007

Narrative Component: 3 Credits

  • ENGL2021
    WORLD LITERATURE I (SLLT)

    ENGL2021
    WORLD LITERATURE I (SLLT)

    Credits (Min/Max): 3/3

    This course emphasizes the careful reading of works of world literature from the Ancient period to the Early Modern era (c. 1600). Issues to be covered include the oral-performative origins of ancient literature; the cultural values and social roles embodied in the literature; and the nature of literary language, genres, and traditions. The course serves as an introduction to the study of literature for all majors, as well as an opportunity for English majors to expand their knowledge of important works of world literature. (SLLT)

    PREREQUISITES:

  • ENGL2040
    CREATIVE WRITING

    ENGL2040
    CREATIVE WRITING

    Credits (Min/Max): 3/3

    A course designed to stimulate writing in prose and poetry, with emphasis on readings and exercises in craft.

    PREREQUISITES:

  • ENGL3014
    WORLD MYTHOLOGY

    ENGL3014
    WORLD MYTHOLOGY

    Credits (Min/Max): 3/3

    A study of myths and mythic patterns in literature from a variety of cultures. Because of the vast quantity of literature involving mythology, the course emphasizes certain themes or patterns, for example, the journey of the hero or heroine, patterns of transformation and mythic motifs.

    PREREQUISITES:

    ENGL1012(H)